Dr. Sanity
Screenshots |
Download
In a recent competition by
Ludum Dare, each entrant
was given 48 hours to develop a game based around some theme
given less than an hour before the starting time. The theme
ended up being a guardian game (you have to guard someone or
something). This was my entry into the competition.
Dr. Sanity is a fast-paced game where you must protect
a brain from going insane for as long as possible. The brain
you must protect sits at the center of a red field.
"Insanity", represented by greenish spots, pop up at
random places as the game progresses, and quickly grow across
the field. When this touches the brain, it begins to lose
sanity. You can apply medication to the field using the mouse
in order to combat the spread of insanity. (I'm sure this all
seems as clear as mud, but you'll soon notice once the game
begins.) =)
Screenshots:
Download:
- GNU Public License
I meant to include this with my game. Felt I should give it a
license. Gonna redo the Dr. Sanity download with this
file...sometime. Feh...
- Source & Linux binary
This is the full source code to the game, as it was entered into the
competition (hence the sparse commenting). It's written in C++ and
uses SDL. Also included is a
Linux binary (compiled on a Mandrake 8.2 system with SDL 1.2.3 and GCC
2.96).
- Windows binary
This contains additional files necessary to run the game in Windows.
Included are the executable and SDL DLL needed to run the game.
This requires the above source files, as none of the data files are in
this package. WinZip should have
no problems reading this or the above file. Just unzip the contents
of this file into the "drsanity" directory created by the
above package and run the "drsanity.exe" file in the
"drsanity" directory.
This file also contains the workspace and project file I used to
rebuild the game in Windows. The included "README.TXT" file
explains more about it.
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