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Dr. Sanity

Screenshots | Download

In a recent competition by Ludum Dare, each entrant was given 48 hours to develop a game based around some theme given less than an hour before the starting time. The theme ended up being a guardian game (you have to guard someone or something). This was my entry into the competition.

Dr. Sanity is a fast-paced game where you must protect a brain from going insane for as long as possible. The brain you must protect sits at the center of a red field. "Insanity", represented by greenish spots, pop up at random places as the game progresses, and quickly grow across the field. When this touches the brain, it begins to lose sanity. You can apply medication to the field using the mouse in order to combat the spread of insanity. (I'm sure this all seems as clear as mud, but you'll soon notice once the game begins.) =)


Screenshots:

[ Screenshot 01 ] [ Screenshot 02 ] [ Screenshot 03 ] [ Screenshot 04 ]


Download:

  • GNU Public License
    I meant to include this with my game. Felt I should give it a license. Gonna redo the Dr. Sanity download with this file...sometime. Feh...
  • Source & Linux binary
    This is the full source code to the game, as it was entered into the competition (hence the sparse commenting). It's written in C++ and uses SDL. Also included is a Linux binary (compiled on a Mandrake 8.2 system with SDL 1.2.3 and GCC 2.96).
  • Windows binary
    This contains additional files necessary to run the game in Windows. Included are the executable and SDL DLL needed to run the game.
    This requires the above source files, as none of the data files are in this package. WinZip should have no problems reading this or the above file. Just unzip the contents of this file into the "drsanity" directory created by the above package and run the "drsanity.exe" file in the "drsanity" directory.
    This file also contains the workspace and project file I used to rebuild the game in Windows. The included "README.TXT" file explains more about it.
 
 
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