Ludum Dare 4th 48-Hour Competition
ShaolinMan's Development Log
Umm...so this one technically
isn't over at Ludum
Dare. It is in the
forums
though...
And, lo, it is said that ShaolinMan
would leave his log of development here, and there was much apathy...
2004-03-24: 10:44PM PST
The contest doesn't start until April 16...so what the hell are you doing
here!?! What am I doing here...
2004-04-16: 8:37PM PDT
Contest started a couple hours ago, with the category
"Infection". Looks like I'm
done...
Okay, not really...
2004-04-17: 1:24AM PDT
Been working on some basic things while I'm trying to figure out what I'm
actually gonna do for my game. Right now I've mainly got a couple
managers for graphics and input cracked out, so there's not much to show
for yet (actually, I'm surprised I stayed up this late with how tired I am
right now). Hopefully I'll have an idea or two by the time I wake up.
2004-04-17: 10:51AM PDT
Woke up a little while ago, did my morning thing, now I just need to
settle on an idea...
2004-04-18: 3:54AM PDT
Blah blah should've used Kyra...
I settled on making a game where you're trying to stop an infection of
zombie cows, keeping as many of your cows alive and unaffected as
possible. To get rid of a zombie cow, you have to soak it in gasoline and
light it on fire. If you don't soak it enough, it won't burn, and you
only have a limited amount of gas each level. Later on, you might get
other weapons, like explosives and such.
I've got a sprite animation system in. You can also scale surfaces when
drawing. I spent way too much time working on this crap...
Here's a couple of my animations:
I don't have anything set up for creating any sort of animation in a
reasonable amount of time on my computer. These were both done by
sketching out the basic drawing on paper, taking a picture with my camera,
and filling in and doing everything else with Gimp. The cow went a bit
faster than the main character, mainly because I kept on messing up the
main character. =/
2004-04-18: 8:53AM PDT
Wakey wakey...I'm probably not gonna get done. =/
2004-04-18: 4:17PM PDT
Man, those are some big tiles...
2004-04-18: 5:21PM PDT
Well, a bit after the last (first?) screenshot, I decided to call it
quits. I'm not gonna get done by the deadline, and I have a massive
headache, so I'm gonna back off now.
This was probably a bad weekend for me anyway...I didn't really feel up to
it these past couple days. On the plus side, at least I got further than
the last competition. Still kinda upsetting though since I had a
completed entry the first time I tried back in the first competition. =/
Anyway, for those interested, I packaged up the work I got done and posted
it here: my entry.
It compiles using GCC 3.3.1 no problem, barring a couple harmless warnings
when compiling with "-Wall". I didn't have time to test it in
Windows and include a VC++ project, so there may be a few issues if you
want to try to compile it in something other than a Unix-based
environment.
I'll try to put together a post-mortem sometime later on this week, but
for now I need to rest my eyes. =]
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